MeowGine 2.0.0-alpha

A week of sleepless nights has yielded results. I’ve launched an updated version of my canvas-based game engine with relative scaling – MeowGine. Instead of trying to build my own collision detection for complex objects, I’ve incorporated Jim Riecken’s SAT.js as the foundation for the Entity class. You can find examples (“Pens”) under the #meowgine-v2 tag on CodePen.

MeowGine

The initial release of MeowGine, launched on October 21, 2021, contains fundamental calculation errors. MeowGine v1.2.0-alpha is no longer in development but remains accessible for use. Older “Pens” used for project testing up to version v1.2.0-alpha are available under the #meowgine tag on CodePen.

I had planned for the development of the 3rd version to include significant revisions and improvements, but I found it to be unfeasible and have permanently halted the project, along with discontinuing support.